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kentocidal · 2 years ago
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50. (Fluff) "this isn't adrenaline, i want to spend my life with you." with Katsuki Bakugo
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uploading file bakugou50.txt . . . upload complete !
this file contains the following key words: hurt/comfort but vaguely, mostly fluff, bkg comes back from a mission and you’re still there for him
internal message: i love bakugou. i love mha it’s a sick brainrot i have. if there’s any errors don’t say them to me i’m sick ok. leave me alone
new notification ! @kaedescara @yaekiss (want your own notification? send me an ask off anon!)
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he came in through the window.
you were sleeping, or at least trying to, considering your bed always felt empty when he was away on long missions. not to mention the fact that you were worried because you hadn’t heard from him in, like, five days, but who’s counting?
you were. you were counting. five days 18 hours 31 minutes and 17 seconds without hearing back from one mister katsuki bakugou, the love of your life, one of the biggest pro-heroes in japan.
it hadn’t been uncommon, not by a long shot, but you hated it nonetheless.
however, in the present, it was as if he had heard your stuffy dreams and worries and came back to your aid, pushing up the window from outside (you didn’t have a balcony, by the way) and landing on your bedroom floor with a low thump.
you sat up straight in bed, now on high alert, ready to activate your own quirk at the intruder, but instead you were met with the darkened figure of your beloved. you sucked in a small breath as his eyes caught the streetlights just right.
he looked… he looked completely lost. a shell of himself.
he came back like this sometimes. not always, because he was older and more resilient now, but… sometimes he came back empty. and him climbing through the window and staring at you in the dark just goes to show that this was one of those times.
“katsuki…” you sighed softly, trying to make light of the situation, “you’re back. you scared the shit out of me, you know.”
he just stood there for another moment before wordlessly dropping his gauntlets to your bedroom floor, one at a time, making you flinch at the weight of them hitting the ground. “kats, what did i say about dropping your stuff like that? you’re gonna put holes in our floors.” 
he grunted in response, sucking his teeth as he kicked one boot off, then the next, and you watched as something dark smeared across the floor. dirt? blood? you weren’t sure. you didn’t want to know. 
bakugou moved then, finally closer to you, his large, lumbering form suddenly dropping to his knees at your bedside and making you take in a breath of worry. “katsuki? what’s going on? what happened?”
you shifted closer to the edge of the bed, and that simply allowed him to scooch closer to you and drop his cheek to your lap over the covers, reaching for your hands.
you blinked at him. he must have seen things you’ll never know of. he’ll keep it to himself, most likely, no matter how hard you try to get him to open up.
your one hand found its way to his hair, your other entwining fingers with his. you scratched his scalp, felt the sweat and the grime of fighting. his hand was wet and you hoped it was sweat. you couldn’t tell in the dark.
“you’re an angel.”
“what?” you carded your fingers through his hair and squeezed his hand. 
“you’re a fuckin’ angel, that’s what i said.” he snapped right back at you, but there was no edge to it. “you’re always waitin’ for me to come back ‘n shit. even when i probably smell disgusting.”
he did, but that was besides the point. “honey, it’s okay. i understand. just because i wait for you doesn’t make me an angel. makes me a damn good partner, though.”
“i’m going to marry you,” he mumbled into the blankets over your lap, burying his face more into your clothed thighs, and you squeaked softly.
“katsuki, are you- i think you’re still running on fumes. adrenaline. don’t make promises you don’t want to keep.”
"this isn't adrenaline, i want to spend my life with you." he shifted his head in your lap to look up at you with those carmine eyes you had known for years by now. “i will. i’m gonna fuckin’ marry you. soon, too. i’ll do it right. shit like this makes me know i will.’
you felt your cheeks warm as you petted his hair in the dark, smiling softly at him. “i know you will. i’ll let you marry me… if you shower before getting into bed tonight.” “let me stay here for a little longer.”
“i am.”
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thinkbluein · 1 day ago
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Build Smarter with Custom Magento 2 Modules
In the evolving world of eCommerce, flexibility is essential. Out-of-the-box solutions may get you started, but real business growth depends on your ability to adapt, automate, and innovate. That is exactly why custom module development in Magento 2 is so valuable.
At Bluethink Inc, we help businesses unlock Magento’s full potential by building custom modules tailored to their exact needs. Whether you're adding a new feature, integrating with third-party software, or modifying a default behavior, our Magento-certified developers are ready to deliver scalable, upgrade-safe, and performance-optimized solutions.
What Is a Magento 2 Module?
In Magento 2, a module is a package of code that encapsulates a specific piece of functionality. Every core feature in Magento itself is built as a module. This modular architecture allows you to easily extend, override, or enhance Magento’s capabilities without altering core files.
That means you can:
Add new features
Modify existing behavior
Integrate third-party systems
Customize the admin experience
Custom modules make Magento 2 one of the most flexible and powerful eCommerce platforms on the market.
Why Create a Custom Module in Magento 2?
Businesses often require features that Magento doesn’t offer by default. A custom module lets you implement those features in a structured and maintainable way.
Common reasons to develop a custom module:
Custom product or checkout behavior
Backend automation (e.g., order tagging, notifications)
Third-party API integration (CRM, ERP, shipping platforms)
Admin panel customizations for staff workflows
Advanced promotions or business logic
At Bluethink Inc, we develop modules that not only meet your current needs but are also built for long-term success, ensuring compatibility with future Magento updates.
How to Create a Magento 2 Module: A High-Level Overview
Here’s a simplified breakdown of the process we follow when developing a Magento 2 module.
1. Define Your Namespace and Module
Create a directory under /app/code/YourCompany/YourModule/
Example:
swift
CopyEdit
/app/code/Bluethink/OrderTagger/
2. Registration File
Create registration.php to register your module:
php
CopyEdit
\Magento\Framework\Component\ComponentRegistrar::register(
    \Magento\Framework\Component\ComponentRegistrar::MODULE,
    'Bluethink_OrderTagger',
    __DIR__
);
3. Module Declaration
Add module.xml in etc/ folder:
xml
CopyEdit
<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:Module/etc/module.xsd">
    <module name="Bluethink_OrderTagger" setup_version="1.0.0"/>
</config>
4. Enable the Module
Run the following Magento CLI commands:
bash
CopyEdit
php bin/magento module:enable Bluethink_OrderTagger
php bin/magento setup:upgrade
From here, you can build out the rest of your module—adding controllers, observers, models, plugins, or admin UI components depending on your use case.
At Bluethink Inc, we take this further by ensuring:
Code adheres to Magento best practices
Security and performance are considered
The module is fully tested before release
Real-World Example: Automating Order Flags
A retailer approached us with a need to automatically tag high-risk orders for fraud checks. This was not something Magento handled natively.
Bluethink Solution:
Created a custom module that triggered after order placement.
Evaluated orders using predefined rules (location, order value, history).
Automatically flagged orders with a custom attribute and notified the fraud team.
This small, targeted module helped the retailer prevent revenue loss while saving hours of manual review every week.
Why Choose Bluethink Inc?
We are more than just Magento developers. We are your strategic technology partner with deep knowledge of Magento’s architecture, coding standards, and extensibility.
What You Get With Bluethink:
Magento 2 certified developers
Upgrade-safe, scalable code
Full documentation and training
Transparent, agile project delivery
Post-launch support and optimization
Whether you're building a module from scratch or improving existing features, we build for performance, reliability, and long-term maintainability.
Our Development Approach
Consultation – Understand your business goals and functional needs
Module Planning – Define the structure, scope, and functionality
Development – Code with best practices and modular design
Testing & QA – Functional and compatibility testing
Deployment & Support – Safe launch with ongoing support options
Final Thoughts
Creating a custom module in Magento 2 is the smartest way to ensure your eCommerce platform works exactly how you need it to. It’s not about reinventing the wheel—it’s about tailoring the tools to fit your journey. At Bluethink Inc, we bring the technical expertise and business insight needed to transform complex requirements into smart, efficient modules that drive results.
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this-week-in-rust · 4 months ago
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This Week in Rust 580
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on X (formerly Twitter) or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
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Updates from Rust Community
Foundation
2024 in Review: Rust Foundation Annual Report Preview
Project/Tooling Updates
Announcing axum 0.8.0
Fish 4.0: The Fish Of Theseus
Rust and libcosmic in Bottles Next
gitlab-tokens-exporter 1.0.0 - Exports the status of gitlab tokens as Prometheus metrics
Danube pub/sub messaging platform - updates v0.2.0
Observations/Thoughts
Catching up with async Rust
[audio] Reliable software: An interview with Jon Gjengset
[audio] Rust in Google with Lars Bergstrom
[video] 12 months with the Bevy Game Engine - This Year in Bevy 2024
Rust Walkthroughs
A Complete Guide to WASIp2 for Rust and Python Programmers
Crate of the Week
This week's crate is fake, a library (and recently console utility) to generate fake data of various types.
Thanks to llogiq for the half-self-suggestion!
Please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFCs
No calls for testing were issued this week.
Rust
No calls for testing were issued this week.
Rustup
No calls for testing were issued this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
* clearscreen - Refactor winapi usage to windows-sys
rama - support HAR exporter (http) layer in rama
rama - add full-stack rama benchmarks
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
Updates from the Rust Project
331 pull requests were merged in the last week
enable LSX feature for LoongArch OpenHarmony target
explicitly set float ABI for all ARM targets
A couple datalog/borrowck cleanups
rustc_codegen_ssa: Buffer file writes in link_rlib
account for C string literals and format_args in HiddenUnicodeCodepoints lint
account for removal of multiline span in suggestion
actually print all the relevant parts of a coroutine in verbose mode
add --no-capture/--nocapture as bootstrap arguments
add a compiler intrinsic to back bigint_helper_methods
avoid ICE in borrowck
compiler: add a statement-of-intent to rustc_abi
compute liveness constraints in location-sensitive polonius
consider arm to diverge if guard diverges
consider empty-unreachable otherwise branches in MatchBranchSimplification
default to short backtraces for dev builds of rustc itself
implement default_overrides_default_fields lint
improve default target options for x86_64-unknown-linux-none
improve type mutation for certain structures
make -Csoft-float have an effect on all ARM targets
make ty::Error implement all auto traits
make sure we check the future type is Sized in AsyncFn*
skip parenthesis around tuple struct field calls
skip parenthesis if . makes statement boundary unambiguous
some random region tweaks
strip debuginfo from rustc-main and rustdoc
miri: FD handling: avoid unnecessary dynamic downcasts
miri: epoll: avoid some clones
miri: error on some invalid flag combinations
miri: fix toolchain flag parsing
miri: socket read/write cleanup
stabilize const_alloc_layout
stabilize const_swap
stabilize style_edition = "2024" in-tree
make slice::as_flattened_mut unstably const
tidy up bigint multiplication methods
from iterator for more tuples
add into_array conversion destructors for Box, Rc, and Arc
avoid short writes in LineWriter
unify fs::copy and io::copy on Linux
fix forgetting to save statx availability on success
fix mistake in windows file open
fix renaming symlinks on Windows
windows: use WriteFile to write to a UTF-8 console
windows: use FILE_ALLOCATION_INFO for truncation
cargo: fix(package): check dirtiness of path fields in manifest
cargo: fix(package): check dirtiness of symlinks source files
cargo: fix(package): warn if symlinks checked out as plain text files
cargo: refactor(package): split cargo_package to modules
cargo: fix: assure possibly blocking non-files (like FIFOs) won't be picked up for publishing
cargo: moved manifest metadata tracking from fingerprint to dep info
cargo: test: make path arguments more generic and flexible
cargo: test: relax bad_crate_type to only match error message prefix
cargo: test: relax panic output assertion
rustdoc: use shorter paths as preferred canonical paths
unsafe binder support in rustdoc
clippy: borrow_interior_mutable_const ICE into FN
clippy: auto-fix if_not_else
clippy: correct suggestion for manual_div_ceil lint
clippy: do not remove required parentheses in borrow_as_ptr suggestion
clippy: do not trigger trailing_empty_array in tests
clippy: fix arguments of ExprKind::MethodCall
clippy: fix parentheses when replacing matches!(…, None) with .is_none()
clippy: make inconsistent_struct_constructor "all fields are shorthand" requirement configurable
clippy: remove description of known problems in match_same_arms that have already been resolved
clippy: remove obsolete comment
clippy: use the correct ParamEnv when checking future's output type
clippy: use the full lifetime name in suggestions
rust-analyzer: cleanup target fetching for cargo metadata
rust-analyzer: cleanup toolchain info fetching
rust-analyzer: decouple proc-macro server protocol from the server implementation
rust-analyzer: show go-to-type-def actions for subst when hovering
rust-analyzer: show substitution where hovering over generic things
rust-analyzer: unify handling of path diagnostics in hir-ty
rust-analyzer: fix bug of "fill match arm" action in tokio::main macro
rust-analyzer: fix missing name enum when hovering on fields in variants
rust-analyzer: fix render of literal to be rendered in codeblock
rust-analyzer: fix replace-if-let-with-match generates non-exhausive match
rust-analyzer: avoid generating colliding names in extract_variable
rust-analyzer: consider Enum::Variant even when it comes from a different crate
rust-analyzer: do not merge spans if they have different anchors
rust-analyzer: fix flycheck diagnostics flickering for binary targets
rust-analyzer: fix invalid -O flag used by cfg discovery
rust-analyzer: fix metrics workflow using the wrong download-artifact version
rust-analyzer: incorrect file_id used for ranges in outgoing calls
rust-analyzer: populate cargo config env vars for crates
rust-analyzer: implement parameter variance inference
rust-analyzer: treat ; as a terminator rather part of a glued expression
Rust Compiler Performance Triage
A pretty quiet week, with the exception of a significant improvement due to landing LTO for C / C++ programs compiled as part of the build.
Triage done by @simulacrum. Revision range: 0eca4dd3..93722f7e
0 Regressions, 1 Improvements, 1 Mixed; 0 of them in rollups 53 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
No RFCs entered Final Comment Period this week.
Tracking Issues & PRs
Rust
No RFCs entered Final Comment Period this week.
Cargo
No Cargo Tracking Issues or PRs entered Final Comment Period this week.
Language Team
No Language Team Proposals entered Final Comment Period this week.
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline Tracking Issues or PRs entered Final Comment Period this week.
New and Updated RFCs
[new] RFC: Foo { .. } pattern matches non-struct types
[new] RFC: add LLM text version to rustdoc
[new] RFC: cfg_os_version_min
Upcoming Events
Rusty Events between 2025-01-01 - 2025-01-29 🦀
Virtual
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Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
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BlockMesh Network implemented in Rust with Ohad Dahan (Virtual, English)
2025-01-09 | Virtual (Charlottesville, VA, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2025-01-09 | Miami, FL, US | Rust Miami
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Rust Nürnberg online
2025-01-14 | Virtual (Dallas, TX, US) | Dallas Rust User Meetup
Second Tuesday
2025-01-15 | Virtual (Tel Aviv-Yafo, IL) | Code Mavens 🦀 - 🐍 - 🐪
An introduction to WASM in Rust with Márk Tolmács (Virtual, English)
2025-01-15 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Leptos
2025-01-16 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2025-01-21 | Virtual (Tel Aviv-Yafo, IL) | Rust 🦀 TLV
Exploring Rust Enums with Yoni Peleg (Virtual, Hebrew)
2025-01-21 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2025-01-22 | Virtual (Rotterdam, NL) | Bevy Game Development
Bevy Meetup #8
2025-01-26 | Virtual (Tel Aviv-Yafo, IL) | Rust 🦀 TLV
Rust and embedded programming with Leon Vak (online in Hebrew)
Asia
2025-01-12 | Virtual (Tel Aviv-Yafo, IL) | Rust 🦀 TLV
In person Rust January 2025 at Abra in Raanana
Europe
2025-01-08 | Girona, ES | Rust Girona
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Reading Rust Meetup
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Rust Hack'n'Learn at Kampen Bistro
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Rust Your Engines #5
2025-01-16 | Amsterdam, NL | Rust Developers Amsterdam Group
Meetup @ Avalor AI
2025-01-16 | Karlsruhe, DE | Rust Hack & Learn Karlsruhe
Karlsruhe Rust Hack and Learn Meetup bei BlueYonder
2025-01-21 | Ghent, BE | Systems Programming Ghent
Tech Talks & Dinner: Insights on Systems Programming Side Projects (in Rust) - Leptos (full-stack Rust with webassembly), Karyon (distributed p2p software in Rust), FunDSP (audio synthesis in Rust)
2025-01-21 | Leipzig, SN, DE | Rust - Modern Systems Programming in Leipzig
Self-Organized Peer-to-Peer Networks using Rust
2025-01-23 | Barcelona, ES | Barcelona Free Software
Why Build a New Browser Engine in Rust?
2025-01-28 | Aarhus, DK | Rust Aarhus
Hack Night - Advent of Code
North America
2025-01-08 | Austin, TX, US | Rust ATX
Rust Dinner - Pinthouse Pizza South Lamar
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RUST MEETUP at HACKER DOJO
2025-01-10 | Boston, MA, US | Boston Rust Meetup
Lechmere Rust Lunch, Jan 10
2025-01-16 | Nashville, TN, US | Music City Rust Developers
Rust Game Development Series 1: Community Introductions
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Back Bay Rust Lunch, Jan 18
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Quote of the Week
Hear, hear! Rust is the real deep state. They knew all along that memory-related bugs would dominate the Vulnerability Rating Taxonomy. Coincidence? I think not. 🐛🔧
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Thanks to llogiq for the suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, U007D, joelmarcey, mariannegoldin, bennyvasquez, bdillo Email list hosting is sponsored by The Rust Foundation
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birajtech · 2 years ago
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Why you should consider ANDROID X migration?
Having trouble fixing your support library version? Not anymore! AndroidX is now available to resolve your issue.
What s AndroidX?
Along with Android Jetpack, an open-source project called AndroidX is presented.
In essence, it represents a significant upgrade over the original Android Support Library.
AndroidX, like the Support Library, ships independently of the Android OS and offers backward compatibility between different Android releases.
The older support libraries up to version 28 will continue to be made available in their current form, but newer versions of the libraries will be made available starting with version 1.0.0 of the AndroidX package overhaul.
Why you should migrate your app to Android X?
The life of the Android Support Library has ended. The Android Support namespace has not been updated since its final release, which was version 28.0. So, you must switch to Android X if you want bug patches or new features.
Other libraries, such as Google Play services, Firebase, Butterknife, Databinding Mockito, and SQL Delight, have switched to using the AndroidX namespace libraries.
The AndroidX namespace will be used for the release of all new Jetpack libraries. You must switch to the AndroidX namespace in outilize utilise features like Jetpack Compose or CameraX, for instance.
The Jetpack Navigation Component must adhere to Google’s recommendations. Simple Single-Activity Architecture App Approach.
Better package management: AndroidX offers independent, standardised versioning, better name standards, and more regular releases. Other libraries, such as Google Play services, Firebase, Butterknife, Databinding Mockito, and SQL Delight, have switched to using the AndroidX namespace libraries.
Migration is required: The AndroidX namespace will be used for the release of all new Jetpack libraries. You must switch to the AndroidX namespace in order to utilise features like Jetpack Compose or CameraX, for instance.
Simple App Architecture: Adopting Google’s suggested Single-Activity App Architecture requires the use of the Jetpack Navigation Component.
Google suggested using Arch Components and the MVVM paradigm with repos. To make the code base scalable, maintainable, and to get better CC, it is inevitable to create big-scale programmes using a modular architecture to isolate via modules.
CONCLUSION:
Upgrade to Android X effortlessly with BirajTech. If you’re seeking a seamless transition of your current Android app to Android X, BirajTech Services is your ideal choice. As a pioneering software company, we specialize in delivering top-tier mobile and web solutions for all your needs.
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quixol · 6 years ago
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11/5/2018 - 1/11/2019: QuixolMC Changelog #25
Good afternoon, and happy 2019 to you!
It’s been over two months since our last changelog post- we put this off for a long time. Now it’s a whole year later!!!!! haha...
Anyways, A lot has happened since our previous changelog post. Most crucially, as you all know, was our long-awaited update to minecraft 1.13! Really, we should’ve done this post shortly after that, as the update alone accounted for months and months of effort from the staff all coming to a head in just one week. Seriously, we put a tremendous amount of work into making sure this update went as smoothly as it possibly could, and it really showed off!
Since then, we’ve gained hundreds of new faces in our community, and even rolled over into a new calendar year... So, yeah. These past two months have been big for us! As such, there’s a ton to cover in this changelog post. So much so, that we’ve decided on introducing a new format to these changelog posts, which should hopefully help somewhat in the readability of this long, long post... It’s still gonna be a lot of information to take in, regardless. We hope you’ll understand!
Anyhow, enough exposition, let’s get into it. Here’s everything that’s changed since before the update!
Changes are separated into one of four categories: Gameplay, Server Builds / Locations, Technical / Bug fixes, and Plugin / Software updates. They are sorted chronologically within these categories, from oldest to most recent. Dates are formatted mm/dd/yy.
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 11/5/2018 to 1/11/2019:
- Gameplay -
+ [11/05/18] Updated server to Minecraft 1.13.2 % [11/05/18] Spawn limits for water-animals upped from 5 -> 15 # This matches vanilla values for 1.13+. Affects mob cap of squids, fish, etc. % [11/05/18] mob-spawn-range value changed from 4 -> 8 # This value is used in determining the mob cap for a world. # 8 is the “vanilla” value, although it’s a bit more complicated than that. % [11/05/18] dragon-death-sound-radius changed to 128 blocks % [11/05/18] sound effect of thunder will only play within a radius of 256 blocks of players % [11/06/18] Disabled teleport safety in essentials # any act of teleporting will now take you to the exact coordinates you were to teleport to, even if it is unsafe to do so % [11/06/18] Compasses will no longer point to your first essentials /home + [11/06/18] Added plugin: FactionsUUID 0.2.3-b123 # A fork of an old factions version, updated to support name changes. This version of factions has a lot of differences from the "modern" factions, also known as "mcore factions". % [11/06/18] "power per hour" is now "power per minute". you gain 0.1 power per minute, or 6 power per hour. % [11/06/18] power loss on death is now 6. % [11/06/18] Faction roles are different. The hierarchy is now as follows: Recruit -> Normal -> Mod -> Coleader -> Admin % [11/06/18] Creating a faction now costs 500 shells % [11/06/18] Changing faction tag (faction name) now costs 400 shells % [11/06/18] You can no longer claim land right up next to allied factions, you need a distance of 6 chunks from each others' claims just as you normally would a neutral faction % [11/07/18] Sending items or mobs through nether or end portals no longer works in Protos + [11/07/18] Introduced updated 1.13 head drops datapack! Version: 1.0 # % Parrots' default loot table now contains all parrot head types. that way, if the mob sub-type module is not working, you can still get heads from parrots, you just won't (usually) get the head corresponding to the type of parrot you killed. this matches the loot tables zombie villagers, llamas, etc have. # % Rabbits' default loot tables also now contain all (natural) rabbit head types. does not contain toast or killer bunny heads. # % Shulker heads are now called "Mini Shulker" (consistency w/ guardian head drop) # % Slime heads are now called "Mini Slime" # % Magma Cube heads are now called "Mini Magma Cube" # % Ghast heads are now called "Mini Ghast" # % Snowman heads are now called "Snow Golem Head" # % White sheep heads are now called "White Sheep Head" instead of just "Sheep Head" # % For some reason, Zombie Villagers were twice as likely to drop rare drops such as iron ingots, carrots, potatos. Changed this back to vanilla values. (previously it was a 5% chance, w/ +2% per looting lvl, vanilla is 2.5% w/ +1% per looting lvl) # + Cod head: 10% head drop, +1% per looting lvl # + Dolphin head: 25% head drop, +2% per looting lvl # + Drowned head: 2% head drop, +2% per looting lvl # + Phantom head: 10% head drop, +1% per looting lvl # + Pufferfish head: 15% head drop, +1% per looting lvl # + Salmon head: 10% head drop, +1% per looting lvl # + Tropical fish head: 10% head drop, +1% per looting lvl # + Turtle head: 10% head drop, +1% per looting lvl + [11/07/18] Introduced QuixolMC's custom datapack version 0.1! # I don't have a better name for it, so deal with it! # % Changed saddle recipe slightly (see summary for the updated recipe) # % Changed Shulker Shell recipe to contain Phantom Membrane instead of ender pearl. # made custom advancements for granting recipes: # + unlock cobble recipe when picking up furnace # + unlock horse armor recipes when picking up their respective ingot/gem # + unlock enchanted golden apple recipe when picking up gold block # + unlock nether wart recipe when picking up nether wart block # + unlock saddle recipe when picking up leather # + unlock shulker shell recipe when picking up purpur block # + unlock totem of undying recipe when picking up nether star # added a few other custom advancements: # + Added a challenge advancement for killing a charged creeper # + Added an advancement for getting a cactus # + Added a challenge advancement for being killed by a villager % [11/07/18] Changes to alchemy skill # They've basically been doubled... leveling this was a pain # + Potion_Stage_1: 15 -> 30 # + Potion_Stage_2: 30 -> 60 # + Potion_Stage_3: 60 -> 120 # + Potion_Stage_4: 120 -> 240 % [11/07/18] Changes to woodcutting skill # These are just the new blocks for 1.13 # + Stripped_Oak_Log: 70 # + Stripped_Spruce_Log: 80 # + Stripped_Birch_Log: 90 # + Stripped_Jungle_Log: 90 # + Stripped_Acacia_Log: 90 # + Stripped_Dark_Oak_Log: 90 % [11/07/18] Changes to blast mining: # - Blast mining was nerfed a bit. The level you have to reach to reach the next "rank" was doubled, so it will take longer to unlock the benefits of each "rank" within blast mining % [11/07/18] Buffed taming skill slightly: # The level needed to unlock a few abilities was reduced. # + Fast Food: 50 -> 35 # + Environmentally Aware: 100 -> 75 # + Thick Fur: 250 -> 225 # + Holy Hound: 375 -> 350 % [11/07/18] Nerfed unarmed skill: # - BonusMin is now 0.0 (you start out with no boost to unarmed attacks) # - BonusMax is now 7.0 (down from 8.0) % [11/07/18] Nerfed axes skill: # - Max attack bonus (+4) is now reached at level 600 instead of level 400 # - Damage modifier for critical hits when PVPing is now 1.25 instead of 1.5 % [11/08/18] Reset mcMMO, Economy, Jobs, Factions data % [11/08/18] if you’re in a job that pays for smelting, you’re limited to 20 furnaces at a time max + [11/08/18] Introduced the brand-new Explorer job! Gain money by exploring the world. # Each time you enter a newly discovered chunk (one nobody has been in before), you get paid! # Even if you aren't the first to discover an area, you still get paid if you are the 2nd, 3rd, 4th, or 5th. The amount paid out depends on how many others found it before you. + [11/09/18] Added Faction Extras 1.0.0! # A custom script, coded by admin Vivian. Adds a little bit of additional functionality to Factions, such as faction warps and the ability to buy more faction power for your faction. % [11/09/18] Faction powerboosts now give you a PERMANENT boost to your power- not just your maxpower. # So, if you have a powerboost of +5, and you have 5 power left and die, you won't go below 5 power. # This can't be configured w/ factionsUUID. So... guess we'll have to just accept it!! % [11/09/18] Exp loss on death reduced to 1/3rd (prev. 1/2) + [11/09/18] QUIXOLMC: Now 1.13.2 Public Beta! # Full changelog for minecraft 1.13 here. % [11/10/18] Nerfed explorer job # - first: inc/exp: 5 -> 4 # - second: inc/exp: 2.5 -> 2.25 # - third: inc/exp: 1.0 -> 0.8 # - fourth: inc/exp: 0.5 -> 0.35 # - fifth: inc/exp: 0.1 -> 0.05 % [11/10/18] bumped up unarmed skill a bit # + bonusmin changed to 1 instead of 0 # unarmed attacks should start out with a +1 attack boost instead of +0 now % [11/10/18] Reduced mob-spawn-range to 6 # This should reduce the mob cap/mob spawns. Done for performance. % [11/11/18] Further reduced mob-spawn-range to 4 # We’re back to where it was before the update. Also for performance. % [11/12/18] Fixed builder job for 1.13 # + Bark: 1.0 inc, 0.75 exp # + Glass: 1.5 inc/exp # + Sandstone: 1.5 inc/exp % [11/13/18] Changed thunder sound radius to 512 blocks % [11/14/18] Nerfed explorer job again # - first: inc/exp: 4.0 -> 3.5 # - second: inc/exp: 2.25 -> 1.75 # - third: inc/exp: 0.8 -> 0.75 # - fourth: inc/exp: 0.35 -> 0.25 # - fifth: exp: 0.05 -> 0.02 % [11/15/18] Added more to Woodcutter job # + Stripped logs (all types): inc: 0.75 , exp: 0.25 % [11/15/18] Added more to Miner job # + Coral blocks (all types): inc: 2.0, exp: 3.0 # + Cobble/mossy cobble wall: inc/exp: 2.5 # + Stained terracotta (only naturally generated variants): inc: 0.15, exp: 0.2 # - Emerald ore (on place): -15 inc, -30 exp % [11/15/18] Added more to Builder job # + Coral blocks (all variants): inc: 2, exp: 3 # + Dead coral blocks (all variants): inc: 1, exp: 2 # + Dried kelp block: inc: 1.5, exp: 2 % [11/15/18] Added more to Engineer job # + All new button types: inc/exp: 0.5 # + All new pressure plate types: inc/exp: 0.8 % [11/15/18] Changes/additions to Digger job # - removed pay for digging red sandstone # - removed pay for digging stained terracotta # % coarse dirt: inc: 0.25 -> 0.5 , exp: 0.25 -> 1.0 # + podzol: inc: 0.25 -> 0.5 , exp: 0.25 -> 1.0 # % red sand: exp: 0.5 -> 1.0 # % clay: inc/exp: 1.0 -> 1.2 # + mycelium: inc: 1.0 , exp: 1.25 # + soul sand: inc/exp: 1.0 % [11/15/18] Additions to Farmer job # + Taming parrot: inc/exp: 5.0 # + Taming ocelot: inc/exp: 5.0 # + Taming llama: inc/exp: 5.0 # + Breeding mooshroom: inc: 4.0 , exp: 5.0 # + Breeding llama: inc: 4.0 , exp: 5.0 # + Breeding turtle: inc: 4.0 , exp: 5.0 # + Coral fans (all variants): inc: 2.0 , exp: 2.5 # + Kelp: inc/exp: 0.5 # + Seagrass/tall seagrass: inc/exp: 0.2 # + Sea pickle: inc/exp: 1.0 # + Planting Cocoa beans: inc/exp: 1.5 # + Planting pumpkin/melon seeds: inc/exp: 1.5 % [11/15/18] Slightly nerfed Farmer job in other ways # - planting wheat/potatos/carrots/beetroot: inc/exp: 2.0 -> 1.5 % [11/16/18] Additions to Hunter job # + Drowned: inc: 10.0 , exp: 20.0 # + Phantom: inc: 15.0 , exp: 20.0 % [11/16/18] Changes/additions to Crafter job # + Oak fence gate: inc/exp: 0.5 # + Oak fence: inc/exp: 0.5 # + Spruce, birch, jungle, acacia, dark oak doors: inc/exp: 0.15 -> 0.5 # + All bed types: inc/exp: 3.0 # + Terracotta: inc/exp: 1.5 # + Glass: inc/exp: 0.3 # % Stone brick stairs: inc: 0.5 -> 2.5 , exp: 0.5 -> 3.0 # + All stairs: inc: 2.5 , exp: 3.0 # % Heavy weighted pressure plate: inc/exp: 2.5 -> 3.0 # + All pressure plates: inc/exp: 3.0 % [11/17/18] Additions to Weaponsmith job # + Craft Turtle helmet: inc: 20.0 , exp: 40.0 % [11/17/18] Additions to Brewer job # + Gunpowder: inc/exp: 6.0 # + Dragon's breath: inc/exp: 25.0 # + Turtle helmet: inc/exp: 16.0 # + Phantom membrane: inc/exp: 12.0 % [11/17/18] Additions to Enchanter job # + Frost walker 1: inc/exp: 10.0 # + Frost walker 2: inc/exp: 20.0 # + Sweeping edge 1: inc: 15 , exp: 20 # + Sweeping edge 2: inc: 25 , exp: 30 # + Sweeping edge 3: inc: 35 , exp: 40 # + Curse of binding: inc/exp: 5.0 # + Curse of vanishing: inc/exp: 5.0 # + Mending: inc: 100.0 , exp: 300.0 # + Impaling 1: inc/exp: 10.0 # + Impaling 2: inc/exp: 20.0 # + Impaling 3: inc/exp: 30.0 # + Impaling 4: inc/exp: 40.0 # + Impaling 5: inc/exp: 50.0 # + Loyalty 1: inc/exp: 10.0 # + Loyalty 2: inc/exp: 20.0 # + Loyalty 3: inc/exp: 30.0 # + Riptide 1: inc/exp: 20.0 # + Riptide 2: inc/exp: 30.0 # + Riptide 3: inc/exp: 40.0 # + Channeling: inc/exp: 25.0 % [11/18/18] Nerfed endermen payment in Hunter job # - Enderman: inc: 15.0 -> 5.0 , exp: 30.0 -> 2.5 % [11/18/18] Nerfed Explorer job (3rd time's the charm?) # - 1st: inc: 3.5 -> 3.0 , exp: 3.5 -> 3.0 # - 2nd: inc: 1.75 -> 1.5 , exp: 1.75 -> 1.5 # - 3rd: exp: 0.75 -> 0.7 # + 4th: exp: 0.25 -> 0.3 # + 5th: exp: 0.02 -> 0.1
- Server Builds / Locations -
+ [11/07/18] Added a BRAND NEW WORLD for 1.13.2: Ghalea! + [11/07/18] Render distance for ghalea: 8 + [11/07/18] Render distance for ghalea's nether/end: 7 # Ghalea is (currently) not pre-generated. All chunks loaded in the world are player-generated. % [11/07/18] Spawnpoint changed to Ghalea + [11/07/18] Completely revamped and updated our server spawnpoint, Orsus! % [11/08/18] Moved the tutorial to Ghalea % [11/08/18] Made the Pool of Resurrection less... bubbly % [11/08/18] Spawn world for new players is now Ghalea % [11/09/18] Far warps were updated for Ghalea, they are all /warp North/East/South/West % [11/09/18] all protos far warps have been renamed /warp OldNorth/OldEast etc % [11/09/18] Info center signs are also updated, warps to protos specify that on the sign % [11/09/18] Tutorial has been tweaked, the only sign to change was the factions plugin sign - [11/09/18] Removed warps: smaench, lotl, dinnerparty # /warp minigames will still take you to the first two % [11/09/18] Returning players are now sent to Ghalea when joining + [11/09/18] Added new warp, NoobisLand , where new players can get started in Ghalea! % [11/11/18] moved "void" jail to ghalea + [11/18/18] Released the Ghalean end world! + [12/21/18] Added /warp CandyLand , a new server warp for the festive season!
- Technical / Bug fixes -
+ [11/05/18] async chunks enabled for both loading and chunk generation # major performance improvement here % [11/06/18] Changed login/logout messages to include username % [11/07/18] staff can no longer use /ride on non-living entities (paintings, armor stands, etc)... sorry!! % [11/07/18] Ghalea changed to default world % [11/07/18] Transferred player files, map files to Ghalea's folder % [11/07/18] Changed keep-spawn-loaded radius to 5 chunks, down from 8. % [11/07/18] Messages from LWC (regarding registering/unregestering proections) now send in action bar % Protected region around Orsus (where no mobs may spawn) expanded to 600x600 (previously 500x500) # it goes from coords -300, 0, -300 to 300, 255, 300 % [11/07/18] made it so all mcmmo party members are informed when their party levels up, bc why not % [11/08/18] Renamed Fisherman job to Fisher - [11/08/18] Sitting in chairs is disabled right now, due to bugs + [11/09/18] Added new kit, /kit ghalea, given to returning players upon entering ghalea % [11/10/18] Fixed /msg not working + [11/12/18] Gave players permission to use /f status % [11/12/18] Fixed permissions for using /f perm, /f promote, or /f demote % [11/12/18] coleader role should now be able to use /fx commands % [11/12/18] coleader role should no longer show up as "?" in qchat % [11/13/18] Thunder should now make sound outside of the immediate vicinity of the lightning strike once again % [11/13/18] When respawning, players with no bed spawn/faction home will now be sent to the world spawn once again, instead of the origin of whatever world they were in # The order of respawn priority is now: spawnpoint -> bed spawn -> faction home % [11/13/18] Reduced entity activation range slightly # - Animals: 32 -> 24 # - Monsters: 32 -> 30 % [11/18/18] Re-added worldborder plugin, because apparently we didn't have that for a whole week, WOOPS % [11/22/18] made celebratory fireworks for each 100 mcmmo skill levels a smaller firework... hopefully less laggy? % [11/22/18] Set a maximum limit for factions claiming land to 750 chunks. Factions cannot claim more than this amount of chunks % [11/23/18] Fixed some false-positives in the word filter again % [11/23/18] Also made the word filter a bit more lax with certain phrases % [11/25/18] Fixed bug where zombies in death animation could be converted to drowned % [11/25/18] Fixed dupe glitch with sea pickles + sponges (possibly other underwater plants?) % [11/25/18] Large improvements to redstone performance % [11/25/18] Reduced entity activation range for hostile mobs to 24 blocks % [11/29/18] fix for entity dismounting being weird % [12/02/18] You can now pet sheeps with an empty main hand once again! % [12/09/18] Novices should be able to chop the tree in the tutorial once again % [12/21/18] Fix issue where you’d be kicked for “Book too large!” when writing even rather short books % [12/21/18] Fixes relating to alchemy skill sometimes not getting xp for a brew(?) % [12/21/18] Fixed issue with mcmmo double drop items sometimes clipping into other blocks, and floating away due to item elevator effect - [01/03/19] Removed permissions for /recipe command due to a nasty exploit with it % [01/07/19] Fixed some blocks in LWC not being able to be protected + [01/07/19] Player usernames will now reflect their afk status in the tab list % [01/07/19] Updated tablist footer. it has more tridents! % [01/07/19] Upgraded the server to a more modern machine, should help performance % [01/07/19] Tweaked the motd format again, slightly more compact now % [01/11/19] Fixed not being able to place double half-slabs at y:255 % [01/11/19] disconnecting from the server while you are the passenger of another entity will now forcibly dismount you from that entity # This differs from vanilla behavior, whereas before if you logged out while riding an entity (like a horse, pig, etc) your vehicle would disappear along with you, and reappear once you logged in again % [01/11/19] Fixed bug with factions overclaiming!!! # This was a pretty serious bug; previously any person could claim as many chunks as they wanted to for their faction, regardless of their faction’s power. # In spite of this being fixed, any faction who still has more land claimed than their power permits will still have that land claimed. So, please be courteous and unclaim your excess chunks if you have any. (you can see with /f show)
- Plugin / Software Updates -
^ [11/05/18] LuckPerms -> 4.3.17 ^ [11/06/18] PerWorldInventory -> 2.2.1 ^ [11/06/18] EssentialsX -> dev-31.157 ^ [11/06/18] Quixol-framework -> 1.1.0 ^ [11/06/18] Biography -> 1.7.0 # + Technically not new, but you can now use color/format codes in your bio depending on your permissions. ^ [11/06/18] playtime -> 0.6.0 ^ [11/06/18] pronouns -> 2.7.2 ^ [11/06/18] LWC -> ModernLWC 2.1.2-dev63 ^ [11/07/18] easycommands -> 1.9.0 ^ [11/07/18] mcMMO -> 1.6.0-b51 ^ [11/08/18] AreaShop -> 2.5.0 ^ [11/08/18] Jobs -> 4.9.1 ^ [11/08/18] Craftbook -> 3.9-b4452 ^ [11/09/18] Orchid -> 0.4.1 ^ [11/09/18] easyalias -> 1.8.0 ^ [11/09/18] Deathpenalty -> 1.1.1 + [11/09/18] Added Faction Extras 1.0.0 - [11/09/18] Removed randomtp plugin (it's broken) + [11/09/18] Added Mineable spawners 1.4 # replacement for silkspawners plugin ^ [11/12/18] faction extras -> 1.0.1 ^ [11/17/18] Jobs -> 4.9.3 ^ [11/25/18] Updated server .jar, Paper 1.13.2 b428 -> Paper 1.13.2 b461 ^ [11/25/18] EssentialsX -> dev-39.182 ^ [11/29/18] Updated server .jar, Paper 1.13.2 b461 -> Paper 1.13.2 b469 ^ [11/29/18] Craftbook -> 3.10 beta-01 ^ [12/21/18] Updated server .jar, Paper 1.13.2 b469 -> Paper 1.13.2 b486 ^ [12/21/18] FactionsUUID -> U0.2.3-b124 ^ [12/21/18] mcMMO -> 1.6.0-b56 ^ [01/07/19] AreaShop -> 2.5.0-b275 ^ [01/07/19] DiscordSRV -> 1.16.6 ^ [01/07/19] ModernLWC -> 2.1.2 ^ [01/07/19] PerWorldInventory -> 2.2.2 ^ [01/07/19] EssentialsX -> 2.16.0.3 ^ [01/11/19] Updated server .jar, Paper 1.13.2 b486 -> Paper 1.13.2 b498 ^ [01/11/19] Faction extras -> 1.0.2 # % simple hotfix for faction powerboosts not being properly applied due to how FactionsUUID handles powerboosts
List of known bugs/issues:
! Inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! when you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts], due to a mcMMO bug ! mcMMO doesn't give you alchemy exp for making slow falling potions ! /f show will not show offline players ! Changing factions permissions for containers / doors does not seem to work ! several other bugs in Factions ! Exploration job does not work properly ! Peculiar bug with items in cursor slot disappearing in the inventory? Has only been reported once; unable to reproduce ! Being killed by another player counts as a "killed by [mob]" in statistics, but killing another player will not increase this statistic, only dying to other players counts ! Peculiar bug with mobs (usually animals) held in pens suffocating in surrounding blocks. Potentially related to mob pathfinding ! Standing still on top of a boat in water will deplete your hunger very quickly for some reason(???) ! New players will occasionally not get teleported by the pressure plate at the end of the tutorial, and report that they can’t see anything (i.e., the chunks they are in just turn invisible, despite still being able to walk around and move and such) ! New player sound is broken
Things to come:
• A new market for Ghalea! • Releasing more custom advancements • Other updates to QuixolMC’s custom datapack • Fixing bugs, hopefully... • Updates to qChat, other custom scripts
last changelog post (#24)
about changelogs
Yikes, that was long. Possibly our longest changelog ever! Did you get all of that? It’s ok if you didn’t, but we like to provide all the relevant stuff for anyone who’s curious.
The staff collectively spent several months preparing for all of these 1.13 changes before the fact, as stated before. The project to revamp all of Orsus was going on behind the scenes since at least may of 2018... a whole half year before we finally updated! We were also making preparations for technical changes and testing out plugins and software and all the other preparations since around that time, as well. We hope you all can see that effort shine through in what you’ve experienced for yourself on the server.
If you were wondering about the change to the saddle’s crafting recipe, or any other custom crafting recipe on the server, the crafting page on our blog is properly updated. Here’s what it looks like if you don’t wanna click, though:
With all of that in mind, let us know what you think of this new format for the changelogs! Is it easier to navigate? Or does it just leave you feeling more overwhelmed? Obviously, the length of this changelog wouldn’t help it either way, but we tried our best to separate stuff into neat categories for you all. We always appreciate hearing your feedback.
Thanks for reading, and we hope you have a great 2019!
- Quixol Staff
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kentocidal · 2 years ago
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“of course i will” with dazai NYEOWWW
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uploading file dazai14.txt . . . upload complete !
this file contains the following key words: fluff, established relationship, sleepy mumbling, gn!reader, can be interpreted as a qpp relationship/ace!reader but that’s up to the reader’s discretion
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the sun was cracking through the slit in the curtains, gliding over his face and making him stir. dazai shifted onto his back in bed, his one arm trapped underneath your head and the other arm being tossed over his eyes to hide them from the orange-red sunrise. he groaned inwardly; another night of restless sleep, disturbed by the sun.
you, however, were still sleeping peacefully, despite the light starting to creep over your face. you nuzzled further into his side, seeking out a warmth he could provide. he dropped his arm from his face to look down at you, staring at your parted lips, at how your chest rose and fell in a steady pace that made him want to attempt to fall asleep again despite the light.
it wasn’t often dazai got a good look at you sleeping. he wasn’t necessarily an early riser, but you managed to sleep in until the last possible second before you both needed to be at the agency, so he almost always got up before you. this was a treat of sorts, considering how he had gotten home late from a mission you hadn’t been suitable for. he had dropped into bed next to you and promptly passed out cold. his limbs were even still sore.
he sighed softly and moved his hand to brush your hair away from your face, and that’s what got you to stir. you made a slight face in your sleep and your breath hitched, a sign of waking up, before your eyes slowly cracked open like the morning sun and caught dazai’s gaze.
you blinked slowly, like some sort of cat, coming to terms with the world around you before whining and shutting them again. “‘samu, what time is it?”
“too early, dove.” he chuckled softly, petting your hair oh so gently and pulling you closer with what little strength he had in his arm that was fast asleep under your weight.
you grunted as you turned over to pretty much be laying on top of him, pressing a sleepy kiss to his collarbone. “you woke me up last night when you got home, asshole.”
“i know, i’m sorry. it was exhausting.” “did you get hurt?”
“me? get hurt? never. chuuya could barely land a punch to me last night. must’ve been thrown off his game.” you snorted and curled an arm around him tighter in a half-hug, lifting your head to look at him with this gentle sort of gaze that made him want to shrink. “osamu.”
“hm?”
“i…” you furrowed your brows. you wanted to say something, express your emotions, make him understand that moments like this are a reason to live for you, just as much as they are reasons for him, but it was too early. you screwed your face up, and he had to bite his lip to stop himself from laughing. you huffed and smacked his arm before laying back down on top of him. “promise me that next time, you’ll at least give me a kiss goodnight if you need to wake me up that late.”
dazai watched as much as he felt you melt into him completely, threading his fingers through your hair. many things between you would almost always be left more implied than said.
“of course i will.”
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xceltectechnology · 2 years ago
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What is AndroidX and Why It is Important to Migrate to AndroidX
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If you haven’t heard the term yet, AndroidX is the new open-source project being rolled out by Google to package libraries with Jetpack. Basically, the old way of managing libraries was becoming complicated and so Google decided to start cleaning up their act and use a new system, along with new library terms.
AndroidX Overview
AndroidX is the new open-source project that the Android team uses to develop, test, and package, version, and release libraries within Jetpack.
AndroidX is a major enhancement to the original Android Support Library. Like the Support Library, AndroidX crafts independently from the Android OS and delivers backward-compatibility across Android releases. AndroidX fully replaces the Support Library by providing feature equivalence and new libraries.
In addition, AndroidX includes the following features:
All packages in AndroidX live in a consistent namespace starting with the string android x. The Support Library packages have been mapped into the equivalent AndroidX.* packages. For a full mapping of all the old classes and build objects to the new ones, see the Package Refactoring page.
Unlike the Support Library, AndroidX packages are independently maintained and updated. The AndroidX packages use strict Semantic Versioning starting with version 1.0.0. You can update AndroidX libraries in your project independently.
All new Support Library development will occur in the AndroidX library. This includes maintenance of the original Support Library artefacts and the introduction of new Jetpack components.
Why migrate to AndroidX?
The final version of the support library is 28.0.0 and it’s no longer maintained. So, if we want bug fixes or new features that would have previously gone into the Support Library, It is important and mandatory to migrate to AndroidX. All new Jetpack libraries will be released in AndroidX namespace.
There are many reasons to migrate Android Support Library to AndroidX – The latest version details are below:
Android 10 (API level 29)*
August 3, 2020: Required for new apps
November 2, 2020: Required for app updates
Better package management:
With AndroidX, you get standardized and independent versioning, as well as better standardized naming and more frequent releases. Other libraries have migrated to use the AndroidX namespace libraries, including Google Play services, Firebase, Butter knife, Data binding Miskito, and SQL Delight among others.
Migration is mandatory:
All new Jetpack libraries will be released in AndroidX namespace. So, for example, to take advantage of Jetpack Compose or CameraX, you need to migrate to the AndroidX namespace.
Hassle-free App Architecture:
Jetpack Navigation Component is imperative to follow Google recommended Single-Activity Architecture app approach.
Google recommended arch:
MVVM pattern with Repos, as well as Arch Components. They’re inevitable to build large scale apps in the modular arch to isolate via modules to make the code base maintainable, scalable, and to get better CC. Writing tests made easy.
Conclusion:
The support library artefacts are being deprecated and all future development is going into AndroidX, so there’s no avoiding this migration. If you want to migrate your existing Android app to the Android X; XcelTec is the right choice for you. We are a tech firm providing the best solution on the web and mobile for many years.
Little about XcelTec:
XcelTec operates following the mission of “Delivering Excellence in Technology” by constantly converting customer’s requirements into creative & valuable solutions.
We are a tech firm providing enterprise solutions in software outsourcing and offshore software development. XcelTec excels in every aspect of Microsoft technology, E-commerce, M-commerce, mobile development, and open source technology.
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this-week-in-rust · 11 months ago
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This Week in Rust 551
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on X(formerly Twitter) or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Newsletters
ThisWeekInBevy: Bevy0.14-rc.2, Powerglove, and Soup
This Month in Rust OSDev: May 2024
Project/Tooling Updates
The Rust to .NET compiler (backend) can now properly compile the "guessing game" from the Rust book
Cattaca 1.0.0
BugStalker v0.2.0 - rust debugger
Observations/Thoughts
How I spent 2 years building my own game engine (Rust, WASM, WebGPU)
The Inconceivable Types of Rust: How to Make Self-Borrows Safe
Making robots plan faster with SIMD and Rust
Learning Rust: Bare Threading
999 crates of Rust on the wall
How-to compile rust faster
Tock binary size
Virtual Geometry in Bevy 0.14
Building Plain Old Data from Scratch
Latency at the edge with Rust/WebAssembly and Postgres: Part 1, Part 2
[video] Full-stack development of a B2B payment infrastructure with Rust - with Florent Bécart
Rust Walkthroughs
[series] Master Hexagonal Architecture in Rust: Anatomy of a Bad Rust Application
How to build a Custom Benchmarking Harness in Rust
From Sender to Receiver: Rust’s Approach to Local File Transfers
Build with Naz - Rust error handling with miette
Miscellaneous
May 2024 Rust Jobs Report
Virtual Rust Events
Crate of the Week
This week's crate is hydra, an actor framework inspired by Erlang/Elixir.
Thanks to https://users.rust-lang.org/t/crate-of-the-week/2704/1313 for the self-suggestion!
Please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFCs
No calls for testing were issued this week.
Rust
No calls for testing were issued this week.
Rustup
No calls for testing were issued this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
No Calls for participation were submitted this week.
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
Scientific Computing in Rust 2024 | Closes 2024-06-14 | online | Event date: 2024-07-17 - 2024-07-19
Rust Ukraine 2024 | Closes 2024-07-06 | Online + Ukraine, Kyiv | Event date: 2024-07-27
Conf42 Rustlang 2024 | Closes 2024-07-22 | online | Event date: 2024-08-22
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (Formerly twitter) or Mastodon!
Updates from the Rust Project
409 pull requests were merged in the last week
fix: build on haiku
unsafe extern blocks
allow static mut definitions with #[linkage]
closures are recursively reachable
rustc_codegen_ssa: fix get_rpath_relative_to_output panic when lib only contains file name
avoid follow-up errors if the number of generic parameters already doesn't match
convert proc_macro_back_compat lint to an unconditional error
detect pub structs never constructed and unused associated constants
detect when user is trying to create a lending Iterator and give a custom explanation
directly add extension instead of using Path::with_extension
don't drop Unsize candidate in intercrate mode
don't trigger unsafe_op_in_unsafe_fn for deprecated safe fns
don't walk the bodies of free constants for reachability
don't warn on fields in the unreachable_pub lint
enable GVN for AggregateKind::RawPtr
fix ICE caused by ignoring EffectVars in type inference
fix ICE due to unwrap in probe_for_name_many
improve renaming suggestion for names with leading underscores
interpret: do not ICE on padded non-pow2 SIMD vectors
make TLS accessors closures that return pointers
make deleting on LinkedList aware of the allocator
make html rendered by rustdoc allow searching non-English identifier / alias
mark binding undetermined if target name exist and not obtained
match ergonomics 2024: align implementation with RFC
orphanck (old solver): Consider opaque types to never cover type parameters
parse unsafe attributes
raise DEFAULT_MIN_STACK_SIZE to at least 64KiB
resolve: mark it undetermined if single import has no bindings
scalarInt: size mismatches are a bug, do not delay the panic
set has_unconstrained_ty_var when generalizing aliases in bivariant contexts
silence follow-up errors directly based on error types and regions
split smir Const into TyConst and MirConst
store the types of ty::Expr arguments in the ty::Expr
when deriveing, account for HRTB on BareFn fields
winnow private method candidates instead of assuming any candidate of the right name will apply
add SingleUseConsts mir-opt pass
miri: simd_bitmask: nicer error when the mask is too big
miri: simd_bitmask: work correctly for sizes like 24
miri: simd_select_bitmask: fix intrinsic name in error
miri: add support for pclmulqdq intrinsic
miri: don't panic if time computaton overflows
miri: fix futex with large timeout ICE
miri: fix stage in contributing
stabilize order of MonoItems in CGUs and disallow query_instability lint for rustc_monomorphize
stabilize Option::take_if
stabilize binary_heap_as_slice
stabilize error_in_core
Allow core_intrinsics when activated (RFC #2011)
add function core::iter::chain
offset_of: allow (unstably) taking the offset of slice tail fields
add FRAC_1_SQRT_2PI constant to f16/f32/f64/f128
add size_of and size_of_val and align_of and align_of_val to the prelude
hashbrown: feat: borsh serde
portable SIMD: implement special swizzles for masks and remove {to, from}_bitmask_vector
regex: escape invalid UTF-8 bytes in debug output for Match
cargo lints: Add unknown_lints to lints list
cargo toml: Convert warnings that licence and readme files do not exist into errors
cargo toml: remove lib.plugin key support and make it warning
cargo: proc-macro example from dep no longer affects feature resolution
cargo: remove __CARGO_GITOXIDE_DISABLE_LIST_FILES env var
cargo: using --release/debug and --profile together becomes an error
cargo: rename --out-dir to --artifact-dir
rustdoc-search: use lowercase, non-normalized name for type search
rustdoc: add support for --remap-path-prefix
rustdoc: include trailing commas in wrapped function declarations
clippy: lint_groups_priority: ignore lints & groups at the same level
clippy: match_same_arms: add a test case with lifetimes
clippy: overly_complex_bool_expr: Fix false positive on never type
clippy: add needless_maybe_sized lint
clippy: add required parentheses around method receiver
clippy: dedup nonminimal_bool_methods diags
clippy: don't lint blocks in closures for blocks_in_conditions
clippy: fix to_string_in_format_args with macro call receiver
clippy: fix false positive for needless_character_iteration lint
clippy: handle const effects inherited from parent correctly in type_certainty
clippy: lint manual_unwrap_or_default for Result as well
clippy: make for_each_expr visit closures by default, rename the old version for_each_expr_without_closures
clippy: only run suboptimal_flops on inherent method calls
rust-analyzer: add preference modifier for workspace-local crates when using auto import
rust-analyzer: add version info to status bar item
rust-analyzer: changed package.json so vscode extension settings have submenus
rust-analyzer: TOML based config for rust-analyzer
rust-analyzer: compute native diagnostics in parallel
rust-analyzer: hide double underscored symbols from symbol search
rust-analyzer: do not resolve prelude within block modules
rust-analyzer: ensure that the parent of a SourceRoot cannot be itself
rust-analyzer: fix generated markers not being patchable in package.json
rust-analyzer: fix renaming imports of foreign items touching foreign sources
rust-analyzer: highlight unlinked files consistently with inactive files
rust-analyzer: incorrect formatting of hover actions
rust-analyzer: remove extra parse cache from Semantics again
rust-analyzer: try caching macro calls more aggressively in Semantics
Rust Compiler Performance Triage
This week saw more regressions than wins, caused mostly by code being reorganized within the compiler and a new feature being implemented. There have also been some nice improvements caused by better optimizing spans.
Triage done by @kobzol. Revision range: 1d52972d..b5b13568
Summary:
(instructions:u) mean range count Regressions ❌ (primary) 0.6% [0.2%, 2.7%] 105 Regressions ❌ (secondary) 1.0% [0.1%, 6.9%] 74 Improvements ✅ (primary) -0.5% [-1.0%, -0.2%] 20 Improvements ✅ (secondary) -1.4% [-8.8%, -0.2%] 32 All ❌✅ (primary) 0.5% [-1.0%, 2.7%] 125
5 Regressions, 3 Improvements, 4 Mixed; 5 of them in rollups 59 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
re-organise the compiler team
Precise capturing
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
[disposition: merge] UnsafePinned: allow aliasing of pinned mutable references
[disposition: postpone] RFC: make Cargo embed dependency versions in the compiled binary
Tracking Issues & PRs
Rust
[disposition: close] Should we allow StorageLive on a live local?
[disposition: merge] Tracking Issue for hint::assert_unchecked
[disposition: merge] Collect relevant item bounds from trait clauses for nested rigid projections
[disposition: close] conflicting impl since nightly-2024-05-01
[disposition: merge] Document behavior of create_dir_all wrt. empty path
Cargo
[disposition: merge] Include vcs_info even if workspace is dirty
Language Team
No Language Team RFCs entered Final Comment Period this week.
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline RFCs entered Final Comment Period this week.
New and Updated RFCs
[updated] fix links of I/O safety RFC
[new] RFC: Return Type Notation
Upcoming Events
Rusty Events between 2024-06-12 - 2024-07-10 🦀
Virtual
2024-06-12 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
Rust for Rustaceans Book Club: Chapter 8 - Asynchronous Programming
2024-06-13 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-06-13 | Virtual (Nürnberg, DE) | Rust Nuremberg
Rust Nürnberg online
2024-06-16 | Virtual (Tel Aviv, IL) | Code Mavens
Workshop: Web development in Rust using Rocket (English)
2024-06-18 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
2024-06-19 | Hybrid - Virtual and In-person (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2024-06-20 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-06-25 | Virtual (Dallas, TX, US)| Dallas Rust User Group
Last Tuesday
2024-06-25 | Virtual (Tel Aviv, IL) | Code Mavens
Using the Liquid template system in Rust (English)
2024-06-27 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-07-02 | Virtual (Buffalo, NY) | Buffalo Rust Meetup
Buffalo Rust User Group
2024-07-03 | Virtual | Training 4 Programmers LLC
Build Web Apps with Rust and Leptos
2024-07-03 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2024-07-04 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-07-06 | Virtual (Kampala, UG) | Rust Circle Kampala
Rust Circle Meetup
2024-07-09 | Virtual (Dallas, TX, US) | Dallas Rust
Second Tuesday
2024-07-10 | Virtual | Centre for eResearch
Research Computing With The Rust Programming Language
Asia
2024-06-22 | Bangalore, IN | Rust Bangalore
June 2024 Rustacean meetup
2024-06-30 | Kyoto, JP | Kyoto Rust
Rust Talk: Cross Platform Apps
Europe
2024-06-12 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
2024-06-18 | Frankfurt/Main, DE | Rust Frankfurt Meetup
Rust Frankfurt is Back!
2024-06-19 - 2024-06-24 | Zürich, CH | RustFest Zürich
RustFest Zürich 2024
2024-06-20 | Aarhus, DK | Rust Aarhus
Talk Night at Trifork
2024-06-25 | Gdańsk, PL | Rust Gdansk
Rust Gdansk Meetup #3
2024-06-27 | Berlin, DE | Rust Berlin
Rust and Tell - Title
2024-06-27 | Copenhagen, DK | Copenhagen Rust Community
Rust meetup #48 sponsored by Google!
North America
2024-06-12 | Detroit, MI, US | Detroit Rust
Detroit Rust Meet - Ann Arbor
2024-06-13 | Spokane, WA, US | Spokane Rust
Monthly Meetup: Crafting an Interpreter in Rust, pt. 1
2024-06-14 | Spokane, WA, US | Spokane Rust
Summer BBQ for Spokane's Local Tech User Groups at Saranac Pub Rooftop!
2024-06-17 | Minneapolis, MN US | Minneapolis Rust Meetup
Minneapolis Rust Meetup Happy Hour
2024-06-18 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
2024-06-19 | Hybrid - Vancouver, BC, CA | Vancouver Rust
Rust Study/Hack/Hang-out
2024-06-20 | Seattle, WA, US | Seattle Rust User Group
Seattle Rust User Group Meetup
2024-06-24 | Somerville, MA, US | Boston Rust Meetup
Harvard Square Rust Lunch, June 24
2024-06-26 | Austin, TX, US | Rust ATC
Rust Lunch - Fareground
2024-06-27 | Nashville, TN, US | Music City Rust Developers
Music City Rust Developers: Holding Pattern
2024-07-05 | Boston, MA, US | Boston Rust Meetup
Boston University Rust Lunch, July 5
Oceania
2024-06-14 | Melbourne, VIC, AU | Rust Melbourne
June 2024 Rust Melbourne Meetup
2024-06-20 | Auckland, NZ | Rust AKL
Rust AKL: Full Stack Rust + Writing a compiler for fun and (no) profit
2024-06-25 | Canberra, ACt, AU | Canberra Rust User Group (CRUG)
June Meetup
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
I like explicit but I hate noise...
– dlevac discussing error handling on /r/golang
Thanks to robin for the suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
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the-hacker-news · 2 years ago
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Critical RCE Vulnerability Discovered in ClamAV Open-Source Antivirus Software
The Hacker News : Cisco has rolled out security updates to address a critical flaw reported in the ClamAV open source antivirus engine that could lead to remote code execution on susceptible devices. Tracked as CVE-2023-20032 (CVSS score: 9.8), the issue relates to a case of remote code execution residing in the HFS+ file parser component. The flaw affects versions 1.0.0 and earlier, 0.105.1 and earlier, and http://dlvr.it/SjYS4j Posted by : Mohit Kumar ( Hacker )
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2amtoday-blog · 2 years ago
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Douyin launches desktop chat software "Douyin Chat"
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Douyin has launched a desktop chat software "Douyin Chat" on its official website, which has attracted the attention of many netizens. According to the official website, the update time of "Douyin Chat" is December 30, 2022, and the latest version is 1.0.0, which supports Windows and Mac clients. It is reported that the first time you enter "Douyin Chat", the software prompts you to use the Douyin App to scan the code to log in. After logging in, you can chat with your Douyin friends. The overall layout of the interface of "Douyin Chat" is similar to that of the WeChat computer version. The leftmost list is the switch button for the chat and friend list interface, the middle is the friend column, and the right side is the chat box, which supports adding friends and initiating group chats. Support sending emoticons and pictures, and in the settings, you can pin your friends to the top, do not disturb messages, block and report, etc. It is worth mentioning that in October, the copyright of Beijing Weibo Vision Technology Co., Ltd.'s "Douyin Chat Desktop Software" was registered and approved. The current version number is V1.0, and the date of approval is October 28. Read the full article
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64bitgamer · 2 years ago
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ceyhanmedya · 2 years ago
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phpBB
New Post has been published on https://hazirbilgi.com/what-is-phpbb-what-does-it-do/
phpBB
What is phpBB? What does it do?
PhpBB is  an “open source” forum software developed on the PHP programming base. PhpBB  is short for PHP Bulletin Board . It is one of the popular scripting forum software on the web and is open source. PhpBB is completely free.
Open source phpBB has a simple and functional forum model. It was developed to simplify the creation of forum space on the web. It is widely preferred for creating forums because it has a practical usability management panel and installation interface.
PhpBB has support for multiple database engines. These database engines include  MySQL ,  Oracle Database ,  Microsoft SQL Server .
In 2007, phpBB developer and project manager James Atkinson announced that he had resigned from all his duties at phpBB, where he had been involved since 2000, due to personal reasons. After his resignation, a new era began at phpBB’s management. Now the developer team leader takes responsibility for the entire management of the project.
PhpBB history
The foundations for the PhpBB open source scripting forum package were laid in June 2000. The developer of the forum package is James Atkinson(Finn). After being developed, it was first published on the “ DevShed ” forum for testing purposes. It gained popularity with successful results in the tests and  started to be published on the CVS (Concurrent Versions System) platform  Sourceforge .
After its release on Sourceforge, new names were added to the developer team. After a short development phase, phpBB version 1.0(Beta) was released in November 2000. This version later  included the PHP-Nuke content management system from David Norman in the developer team.
In 2002 phpBB version 2.0 was released. In 2006, phpBB version 3.0 was released.
PhpBB versions
There are 3 published versions of the open source scripting forum software package phpBB. Each version has additional updates under it. phpBB versions were released as “phpBB 1.0.x”, “phpBB 2.0.x” and “phpBB 3.0.x”.
PhpBB version 1.0 (beta)
phpBB version 1.0.0 was released in beta and launched in December 2000. The first version of PhpBB;
phpBB 1.2
phpBB 1.3
It has updates in the form of phpBB 1.4.
Updates to phpBB 1.4.4 were released for phpBB version 1.0 up to 2001. This update was the last update to the first version and support for the version has ended.
PhpBB version 2.0
As of the beginning of 2001, work started for the second version of phpBB, “phpBB 2.0”. At the end of the 14-month period, the second version became available in April 2002.
The second version for the script forum package was revolutionary. The software package developed for PhpBB 2.0 laid the groundwork for its successor. Safety and function requirements have led to changes. The code of the phpBB 2.0 version was prepared to run in PHP 4 as well as PHP 3. Support for phpBB2 has been discontinued, citing coding compatibility problems. The last update package “phpBB 2.0.23” released for phpBB version 2 was released in February 2008.
As of 2009, official support was discontinued. However, PhpBB2 is still used by many forums on the web. It is still actively used because the management interface has simple usability and provides more freedom to move in MOD and coding. Upgrade to the current version could not be performed as many MODs running on phpBB 2 are incompatible with phpBB 3.
The theme used in PhpBB 2.0 version is set as the default theme with the name ” SubSilver “.
PhpBB version 3.0
PhpBB version 3.0 is the last released version of the software. The development of code software of version phpBB 3.0 started in 2003. In the first period of the study, phpBB was targeted as 2.2. Thus, the coherent development of the 2nd version would be ensured. However, as the structure created in phpBB version 2.0 caused a lack of compatibility, it was released as a completely new version.
There are 5 beta versions released for phpBB3.0, which was developed with the aim of revolutionary innovations and adaptation to the new Web. The dev team released the first beta in June 2006. Up until this date its official site (php.com) was using phpBB 2. After the first Beta version, phpBB3 started to be used on the official site.
Following the beta versions, the official release of phpBB 3.0 was made in December 2007. The code security of PhpBB 3.0 was done externally by “SektionEins”.
New style “ProSilver” design appeared in this version. With PHPBB 3.0 version;
CMS software integration,
XHTML compatibility,
UTF-8 support,
search engine spider management,
captcha module,
Oracle, Firebird and SQLite data management support,
Update and converter wizard,
Added customization support for themes and templates.
PhpBB 3 version, the revolutionary innovations brought by the phpBB 3.1 (Olympos) update, can even be considered as a new version in the form of “4.0”. PhpBB 3.2 (Arsia) and phpBB 3.3 (Rhea) have gained a more modern forum structure.
With the Arsia update, PhpBB 2 gained the ability to support up to “PHP 7” version.
With the phpBB 3.3.3 update in 2021, PHP version support was increased to PHP 8, while MySQL 8 support was added.
PhpBB MODs (plugins)
PhpBB MODs are not codes written by the developer team. Code changes to remove limitations on phpBB forum functions and customize appearance are called MODs. It is completely different from the term “mod” used to describe the administrator in English forums. It is written using capital letters due to the difference in meaning.
MODs are developed by the phpBB community. It is possible for each user to develop MODs. However, MODs developed must be verified by the “phpBB Extensions Team”. After development, MODs are submitted through the “Extension Development Tutorials (phpBB Customizations Database)” for verification and approval.
There is no support for downloads from sites other than the official site. MODs are not accepted with PhpBB version 3.1. Because with this release, phpBB extensions have replaced it.
PhpBB MODx
Designed and made available by the PhpBB Extensions Team. The XML- based format is used to describe the steps required for the development of phpBB MODs  .
MODs developed by users must comply with MODx policies and modules. MODx files  are opened in web browsers via the XSLT file. The latest released version is MODx 1.2.
PhpBB AutoMOD
AutoMOD (Turkish, Automatic MOD) is a tool that allows parsing and loading phpBB 3 MODs automatically. It is a tool developed by the PhpBB Extensions Team. It provides editing by loading and parsing MODs downloaded with AutoMOD into the phpBB  source directory . Combines all exchanges  via FTP . It also performs automatic backup of file changes in compressed format.
There is another tool called EasyMOD developed by the team to be used in PhpBB 2. It has been discontinued due to the end of official support for PhpBB2.
PhpBB UMIL
UMIL is an abbreviation for “The Unified MOD Installation Library”. It is a tool developed for users to easily install and uninstall MODs in the database. Automatically  generates UMI file. It is GPL(General Public License) software like phpBB itself.
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xceltecseo · 3 years ago
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What is AndroidX and Why It is Important to Migrate to AndroidX
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ADMIN IN ANDROID, ANDROID APPS BLOG, ANDROIDX, APPLICATION DEVELOPMENT, APPS 
If you're unfamiliar with the phrase, AndroidX is a brand-new open-source initiative that Google is introducing to package libraries with Jetpack. In short, Google decided to start cleaning up their act and utilise a new approach along with new library names because the old method of managing libraries was becoming difficult.
AndroidX Overview
The Android team leverages the new open-source project called AndroidX to create, test, and distribute libraries for Jetpack.
A significant improvement over the original Android Support Library is AndroidX. Similar to the Support Library, AndroidX is developed separately from the Android OS and offers backward compatibility between different Android releases. By offering feature parity and additional libraries, AndroidX completely replaces the Support Library. Additionally, AndroidX has the following capabilities:
All AndroidX packages are located in a single namespace that begins with the letters android x. The comparable AndroidX.* packages have been mapped to the Support Library packages. See the Package Refactoring page for a complete mapping of all the old classes and build objects to the new ones.
AndroidX packages, in contrast to the Support Library, are independently updated and maintained. Beginning with version 1.0.0, the AndroidX packages strictly adhere to semantic versioning. AndroidX libraries in your app can be freely updated.
The AndroidX library will be where all future Support Library work takes place. This entails updating the original Support Library objects and adding fresh Jetpack elements.
Why migrate to AndroidX?
The support library is no longer being maintained and is now at version 28.0.0. Therefore, moving to AndroidX is crucial and necessary if we want bug fixes or new features that would previously have been included in the Support Library. The AndroidX namespace will be used for the release of all new Jetpack libraries.
There are a lot of benefits to switching from Android Support Library to AndroidX. The most recent version information is below:
Android 10 (API level 29)*
Until August 3, 2020, new apps must comply.
required for app updates on November 2, 2020
Better package management:
You get better consistent naming, more regular releases, and independent yet standardised versioning with AndroidX. Other libraries, such as Google Play services, Firebase, Butterknife, Databinding Mockito, and SQL Delight, have switched to using the AndroidX namespace libraries.
Migration is mandatory:
The AndroidX namespace will be used for the release of all new Jetpack libraries. You must switch to the AndroidX namespace in order to utilise features like Jetpack Compose or CameraX, for instance.
Hassle-free App Architecture:
If you want to create an app using Google's Single-Activity Architecture recommendation, you must use the Jetpack Navigation Component.
Google recommended arch:
MVVM pattern combined with Repos and Arch Components. To make the code base scalable, maintainable, and to get better CC, it is inevitable to create big scale programmes using a modular architecture to isolate via modules. Writing exams is made simple.
Conclusion:
There is no getting around this migration because the support library artefacts are being deprecated and all future development is moving to AndroidX. XcelTec is the best option if you want to transfer an existing Android app to Android X. We are a software company that has long offered the top mobile and web solutions.
Little about XcelTec:
To fulfil its purpose of "Delivering Excellence in Technology," XcelTec consistently transforms customer needs into innovative and worthwhile solutions.
We are a tech company that offers business solutions for offshore software development and software outsourcing. Microsoft technology, E-commerce, M-commerce, mobile development, and open source technology are all areas where XcelTec thrives.
By establishing a foundation of work ethics and continuous progress, we uphold honesty, the degree of fulfilment, and dependability with our deeply valued consumers. We can confidently and with great pride say that we are moving in the direction of our mission.
At our company, we are well aware that consumers are looking for employees that can fully understand their problems and logically provide clever digital solutions. XcelTec is aware that our customer wants to make things simple for everyone, whether it be their end customers, vendors, associates, or workers.
Sources:
Migrating to AndroidX: The time is right! Let’s summarize it!
AndroidX Support in React Native Apps
Visit to explore more on What is AndroidX and Why It is Important to Migrate to AndroidX
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rolliaa · 3 years ago
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Bose usb audio driver windows 10
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#Bose usb audio driver windows 10 for mac os x
#Bose usb audio driver windows 10 for mac os
If your computer is asking for drivers, you would get those. Way-5: Update Audio Drivers in Windows 11. A: AnswerThis system uses standard USB audio, which means there are no specific Bose drivers. Back-up files provide you with the ability to roll-back any driver to an earlier version if something interrupts or corrupts the process. In the same way, check the USB connections as well by exchanging the ports.
#Bose usb audio driver windows 10 for mac os
GS-10 USB Driver v2.21 for Mac OS 10.5 and Earlier.
#Bose usb audio driver windows 10 for mac os x
This is the USB driver for Mac OS X 10.6 (Snow Leopard). GS-10 USB Drivers (PC) GS-10 USB Driver v1.0 for Mac OS 10.6. This is the GS-10 driver for Microsoft(R) Windows Vista. GS-10 Driver Version 1.0.0 for Windows Vista 32-bit Edition. These updating applications allows you to maintain the latest version of the drivers you need and generates a backup of your current drivers before installing a new ones. This is the GS-10 driver for Microsoft(R) Windows 7. It is generally advised to use a driver software as updates can be time consuming and complex. An improper driver download can lead to issues with software and harm the functionality of the computer. Although you might have plenty of experience in handling Bose Speaker drivers, there still is a lot of time involved in this update process. Bose USB Audio Driver for GATEWAY - GT5404 working on Microsoft Windows Vista Home Premium. It can seem impossible to find the right Bose Speaker driver directly on the Bose's or related manufacturer's website for your Speaker. Windows 10: 1) Check and enable Bluetooth speaker on your laptop Close search. The good news is that the Speaker system driver can always be modified to solve the laptop dilemma. Loud Sound, Deep Bass, 40+ hr Battery Life, Dry Box + USB Charging. I unplugged the USB cable of the Bose speakers and plugged it in to my HP Revolve 810 laptop where Windows Media Player was able to play media files and I could get the output through the Bose speakers. Drivers of computer hardware fail without any apparent reason. When I changed the default speaker to the PC's built in speakers, the Windows Media Player plays all media just fine. Problems of Keeping Drivers Updatedīose Speaker errors may be linked to system drivers that are corrupt or obsolete. People avoid updating Bose drivers mainly because they are afraid that something will get messed up.
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kentocidal · 2 years ago
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HIIIII BUNNY!!! CONGRATS ON 100 YAHOOOOO smoochin u absolutely silly sloppy style rn 💕
Feel free to disregard my query if your event is closed ! Could I get my darling Kaveh with smut prompt 10:
"next time we get into an argument, i'm reminding you that i took your virginity."
THANK YOU BUNNY, take your time no rush and once again CONGRATS ON 100 ! <3
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uploading kaveh10.txt . . . upload complete!
warning! this file has been corrupted with the following malware: dom!reader (implied), established relationship, old married couple arguing, no actual smut but it’s alluded to, reader grabs kaveh by the throat
internal messaging system: kaveh and i fight like old married people and this is something we would argue about frankly.
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kaveh was the argumentative type. he loved to pout and whine and complain about everything, including things you, his dearly beloved, said and did.
it was nothing personal, almost always superficial, but it didn’t mean it didn’t get on your nerves.
today, the argument was how you hung up his shirts.
“you didn’t even button them up! they’re all wrinkled in the front, i’m going to have to steam them all again!” kaveh groaned as he went through your shared closet right in front of you.
you sat there on the bed, hands curled into fists. “i wanted to help you out, you know. i was being nice. stop being a drama queen.”
“but it’s wrong!” kaveh whined at you, holding out one of his shirts that you had hung up. you saw nothing wrong with it, obviously, seen in the way you just twitched your brow. he huffed and practically stomped his foot as he pointed to the button in the back. “look! see! it’s all wrinkled up!”
“your hair covers that button, honey. really, it’s okay-“
“no, it’s not! i have to do all the work again!” he clicked his tongue and moved back to the closet to start grabbing the shirts you had hung up, tossing them over his arm. “i know you wanted to be nice, i know, thank you, but i thought i had explained that to yo-“
he was cut off as he turned around and your hand softly connected with his throat, shoving him back against the wall with no real strength behind it. it shocked him more than anything, making him yelp and drop all of his shirts.
you clenched your teeth together as you pressed into his space, your breath fanning out from your nose over his face.
“you are so fucking lucky that i’ve grown to like hearing you whine. next time we get into an argument, i'm reminding you that i took your virginity.”
you watched the way his pupils dilated and his face turned red as your fingers curled lightly into his throat. he was affected almost immediately, bending to you, hands twitching towards your sides. you stepped away while he gaped like a fish.
“you d-didn’t-“
“you know i did.”
“did not!”
you squinted at him and gritted your teeth. “you’re such a brat.”
“no! i’m just particular!”
“say one more thing about those shirts to me and kaveh, i swear, i’ll make sure alhaitham knows who’s in control here.”
“well- wait! no!”
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kissdrita · 3 years ago
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Check nvidia cuda toolkit version
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#CHECK NVIDIA CUDA TOOLKIT VERSION HOW TO#
#CHECK NVIDIA CUDA TOOLKIT VERSION INSTALL#
#CHECK NVIDIA CUDA TOOLKIT VERSION UPDATE#
#CHECK NVIDIA CUDA TOOLKIT VERSION DRIVER#
#CHECK NVIDIA CUDA TOOLKIT VERSION SOFTWARE#
But now it is clear that conda carries its own cuda version which is independent from the NVIDIA one. If both versions were 11.0 and the installation size was smaller, you might not even notice the possible difference.
#CHECK NVIDIA CUDA TOOLKIT VERSION INSTALL#
The question arose since pytorch installs a different version (10.2 instead of the most recent NVIDIA 11.0), and the conda install takes additional 325 MB. Taking "None" builds the following command, but then you also cannot use cuda in pytorch: conda install pytorch torchvision cpuonly -c pytorchĬould I then use NVIDIA "cuda toolkit" version 10.2 as the conda cudatoolkit in order to make this command the same as if it was executed with cudatoolkit=10.2 parameter? Taking 10.2 can result in: conda install pytorch torchvision cudatoolkit=10.2 -c pytorch CUDA 8 GA release NVIDIA Tesla NVLink V100 16GB HBM2 SXM2 Passive CUDA GPU. If you go through the "command helper" at, you can choose between cuda versions 9.2, 10.1, 10.2 and None. Table 2 Path in which the CUDA toolkit is downloaded for P2s ECSs ECS Type.
#CHECK NVIDIA CUDA TOOLKIT VERSION SOFTWARE#
CUDA Toolkit: the basic software foundation of CUDA CUDA GPU Device. The toolkit includes GPU-accelerated libraries, debugging and optimization tools, a C/C++ compiler, and a runtime library to deploy your. torch.cuda package in PyTorch provides several methods to get details on CUDA devices. With the CUDA Toolkit, you can develop, optimize, and deploy your applications on GPU-accelerated embedded systems, desktop workstations, enterprise data centers, cloud-based platforms and HPC supercomputers.
#CHECK NVIDIA CUDA TOOLKIT VERSION HOW TO#
In other words: Can I use the NVIDIA "cuda toolkit" for a pytorch installation? Although you might not end up witht he latest CUDA toolkit version, the easiest way to install CUDA on Ubuntu 20. Perform a system compatibility check and present a license agreement that you. This article explains how to check CUDA version, CUDA availability, number of available GPUs and other CUDA device related details in PyTorch. you can also check the CUDA version simply by viewing. One of these questions:ĭoes conda pytorch need a different version than the official non-conda / non-pip cuda toolkit at The first method is to check the version of the Nvidia CUDA. Swap CUDA Toolkit Versions on Windows Step 0: Check CUDA Version Step 1: Locate System Environment Variables Step 2: Change System Variables Step 3: Change.
#CHECK NVIDIA CUDA TOOLKIT VERSION UPDATE#
Ensure you have the latest kernel by selecting Check for updates in the Windows Update section of the Settings app.Some questions came up from. Operating System Architecture Distribution. Operating System Architecture Distribution Version Installer Type Do you want to cross-compile Yes No Select Host Platform Click on the green buttons that describe your host platform. Once you've installed the above driver, ensure you enable WSL and install a glibc-based distribution (such as Ubuntu or Debian). Select Target Platform Click on the green buttons that describe your target platform.
CUDA on Windows Subsystem for Linux (WSL).
#CHECK NVIDIA CUDA TOOLKIT VERSION DRIVER#
For more info about which driver to install, see: I believe I installed my pytorch with cuda 10.2 based on what I get from running. Install the GPU driverĭownload and install the NVIDIA CUDA enabled driver for WSL to use with your existing CUDA ML workflows. I have multiple CUDA versions installed on the server, e.g., /opt/NVIDIA/cuda-9.1 and /opt/NVIDIA/cuda-10, and /usr/local/cuda is linked to the latter one. 11.7.1 / Aug20 days ago () Operating system Windows, Linux Platform, Supported GPUs. nvidia-docker version NVIDIA Docker: 1.0.0 Client: Version: 1.13.0 API version: 1.25 Go version: go1.7.3 Git commit: 49bf474 Built: Tue Jan 17 09:58:26 2017 OS/Arch: linux/amd64 Server. This command works for nvidia-docker too, we add a single line on top of the output. To use these features, you can download and install Windows 11 or Windows 10, version 21H2. It's better to use docker version, it gives you more details. See the architecture overview for more details on the package hierarchy. CUDA Toolkit 11.5.1 (November 2021), Versioned Online Documentation CUDA Toolkit 11.5.0 (October 2021), Versioned Online Documentation CUDA Toolkit 11.4.4 (February 2022), Versioned Online Documentation CUDA Toolkit 11.4.3 (November 2021), Versioned Online Documentation CUDA Toolkit 11.4. For podman, we need to use the nvidia-container-toolkit package. After installing podman, we can proceed to install the NVIDIA Container Toolkit.
Install Windows 11 or Windows 10, version 21H2 cuda version colab CUDA-MEMCHECK is a functional correctness checking suite included in the CUDA toolkit map() to -Create space on the GPU and. Step 2: Install NVIDIA Container Toolkit.
This includes PyTorch and TensorFlow as well as all the Docker and NVIDIA Container Toolkit support available in a native Linux environment. Windows 11 and Windows 10, version 21H2 support running existing ML tools, libraries, and popular frameworks that use NVIDIA CUDA for GPU hardware acceleration inside a Windows Subsystem for Linux (WSL) instance.
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